Two Point Museum: Fantasy Finds DLC Brings Epic RPG Mechanics to PS5

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Two Point Museum: Fantasy Finds DLC Review (PS5)
Two Point Museum: Fantasy Finds DLC Brings Epic RPG Mechanics to PS5

Two Point Museum is certainly among the most entertaining games of 2025. I’d already spent countless hours exploring the base game’s varied exhibition themes and admittedly was curious about what new ideas the first paid expansion would bring. With the launch of Fantasy Finds, I can confirm that Two Point Studios not only nailed the choice of theme but the introduction of mechanics clearly inspired by traditional RPGs has made this an essential DLC.

 

Fantasy Finds adds a generous amount of content to Two Point Museum. The expansion kicks off with a new map to explore, where relics and artifacts tied to the fantasy universe await discovery. To uncover all the secrets of this magical setting, players must assemble a specialized team—and this is precisely where the pleasant surprises begin.

 

Unlike the base game, Fantasy Finds introduces a new class system for specialists, dividing them into four categories: barbarian, rogue, sorcerer, and bard. Each class is linked to a primary attribute—strength, dexterity, intelligence, and luck, respectively. These attributes function as minimum requirements determining if your team is ready to embark on one of the many expeditions seeking new pieces to enrich the museum’s exhibits.

 

As fantasy specialists level up, they earn attribute points that can be distributed according to expedition demands and each character’s strengths. Since these choices are permanent, it’s crucial to carefully analyze the map and plan your team based on the next destination to be unlocked.

 

Progressing through the map requires increasingly higher attribute thresholds, with more adverse events emerging. This creates progression barriers that may force you to spend extra time re-exploring certain areas just to level up characters. While not detrimental to the experience, it can make the expansion feel slightly monotonous for a few hours.

Attributes also play a key role in side quests, which can reward valuable bonuses like improved artifact quality, reduced expedition times, extra XP gains, and other benefits useful for progression.

 

New explorable locations include enchanted forests, magical cities, goblin villages, dwarven mines, and even a dragon’s lair. Battles against these legendary creatures introduce dilemmas requiring strategic decisions that can permanently alter certain scenarios or even grant passive skills to your party.

 

The new artifacts introduce creative and fun elements to museums. Mythical artifacts, for instance, can be equipped by fantasy specialists to boost essential adventure attributes. Other pieces can be used by regular staff, offering varied benefits like enhancing guards’ criminal detection, boosting visitor satisfaction, or preventing disappearances.

Dwarven devices must be strategically positioned relative to each other to activate a mechanism capable of polishing raw gemstones. The results not only yield higher-quality gems—drawing more visitor attention—but can also generate special magical items.

Some exhibits also complement existing base game themes. Examples include prehistoric dragon skeletons requiring assembly from separate expeditions, alongside enchanted fish, spirits, and magical plants. Unearthing these artifacts demands hiring museum specialists for each thematic area.

 

One feature that caught my attention was potion-crafting. A properly trained fantasy specialist can create these potions at no material cost. They temporarily boost team attributes during quests. Other potions can be used in base-game expeditions to improve artifact quality, resolve missing staff incidents, provide XP bonuses, and more.

Alongside these gameplay additions, various décor items were introduced. However, I missed having a museum dedicated solely to the expansion. Instead, as part of the free update content, a new campaign act was added alongside a museum that lets you display all themes in a snow-covered setting.

 

Fantasy Finds‘ narrative falls a bit flat compared to the main campaign. The best way to enjoy it is by displaying found artifacts in the expanded Scorched Earth map via the Memento Mile or by using Sandbox mode.

 

What makes Fantasy Finds truly special is Two Point Studios’ knack for delivering such a fun theme while incorporating mechanics faithful to the fantasy universe, refreshing the Two Point Museum experience. The developer also pays homage to classic genre franchises without losing its signature humor.

Two Point Museum: Fantasy Finds is available for PS5, Xbox Series, and PC with Brazilian Portuguese subtitles. This review is based on the PS5 version and was conducted using a code provided by SEGA.

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