Sites IGN and Collider have released interviews with Ronald D. Moore, showrunner and executive producer of Amazon’s upcoming God of War TV series.
See the key takeaways below.
Story
It’s the story of Kratos and his son, as they embark on an epic journey through a richly detailed, fascinating world full of combat and intriguing monsters along the way. But I kept coming back to that father-son narrative—it was thrilling and unique. I’d never witnessed anything like it before, and I had no expectations since I’m not a gamer. I knew the title but wasn’t familiar with the actual story, so I went in blind and was utterly captivated. That’s when I said, ‘Yes, I’d love to tackle this.’ It’s truly compelling.
Did You Play God of War?
I’ve tried playing it. I keep trying, but I grew up in the arcade era—hand me a Defender or Asteroids cabinet and I’ll dominate. Modern gaming is different, though. My family manages fine. My wife plays video games. She plays Skyrim, but I lack the thumb muscle memory. When Kratos battles that troll, I’m like, “Okay, which button is B?” Then I’m dead. That’s how it goes. But I try.
Series Tone
The show’s tone aims to emulate the game’s—this grand odyssey, a moving tale about these two men journeying to honor the memory of Atreus’ mother. So you have that emotional core, alongside Kratos’ personal history, the mystery of his past, his identity, and the turmoil he undergoes.
Atreus
Again, we want to honor the game and the journey they crafted for Atreus. Here’s a young boy who barely knows his father, setting out on this quest where they discover each other along the way.
Kratos’ Past
Well, you might have to wait and see.
Scripts
We’re in the scripting phase. Still working through them—it’s going well with a great team. Diving into this has been fascinating. I’ve never adapted a video game before, and the deeper I go, the more I’m struck by the scope and depth of the mythology in this title.
Cory Barlog’s Involvement
Cory Barlog is a genius—a word I don’t throw around lightly. I’ve had several meetings with Cory, and when you ask, “Tell me about this backstory or how that works,” he just unpacks it all from memory. As a showrunner, I pride myself on holding an entire season in my head—I can outline all 10 episodes. Cory can detail everything in every conceivable way: the entire mythology, how it interconnects, puzzle designs, creative decisions, artifact functions. It’s staggering. Like a gargantuan novel—denser than Outlander’s books, which is saying something.
Still a Long Way to Go?
Personally, I avoid looking too far ahead. Whether on Battlestar Galactica, Outlander, or this, I focus on: “Our job now is to get from here to there. Let’s nail this stretch before worrying about next season or seasons down the line.” So honestly, we haven’t delved much beyond that currently.
No Filming Until 2026
Moore confirmed to Collider that production wouldn’t begin before 2026, stating he “didn’t know” when filming would start, clarifying “not this year,” and responding “we’ll see” when asked about a 2026 timeframe.