Bithell Games has announced it is laying off “the majority” of its full-time staff after failing to secure a “new larger-scale project.”
In a statement posted on social media, studio head Mike Bithell wrote (via VGC): “sad news today. Bithell Games, having failed to secure a new larger-scale project, is reducing its workforce. This means 11 roles are being made redundant. This constitutes the majority of our full-time employees.”
“It became clear, before our latest game’s release, that we weren’t immune to the challenges faced by many game development teams seeking funding partners in 2024 and 2025. Thankfully, we were able to communicate these challenges early and work with the affected staff to facilitate departures as smoothly as possible through compensation packages,” he explained.
The statement continued: “it’s important to state this was an incredible team of exceptionally talented people. If you’re a developer reading this and hiring, anyone among those affected would be a great addition to your studio. Reach out if we can help connect you.”
“This news won’t affect the availability of our existing self-published games nor ongoing support for them. We’re incredibly grateful to our audience and hope your interest in our work follows the individual team members as they move to other roles. Bithell Games has always been defined and elevated by our team. Today, we are fewer,” it concluded.
Bithell Games is best known for Thomas Was Alone, Tron: Catalyst and John Wick: Hex.