Konami has announced that update 5.0.0 is now available for eFootball.
See the patch notes below (via official website).
eFootball – Update 5.0.0
A new season update (v5.0.0) is now available.
See further details below.
■ Feature additions/changes
・Added “Custom Stadium” feature where users can decorate stadiums by combining various elements.
・Users can now view and set uniforms/stadiums in [My Team].
・Modified layout for certain menus.
・Multiple Random Contracts can now be used simultaneously.
・Added new customizable options to user profiles.
・Added new objective type: Line Goal.
・Reconfigured presentation of players acquired from Special Player List.
・Changed names of certain items.
・Adjusted Tour Event Point bonuses for beginner accessibility.
・Added new Manager Combination feature.
・Replaced Phase Update Pass with Campaign Center updated per campaign.
・Modified flow to allow reviewing replays/stats after winning abandoned matches.
■ New season data update
Team structures updated for the following leagues:
・English League
・English League Championship
・Spanish League
・Spanish Segunda División
・McDonald’s Ligue 1 (France)
・BKT Ligue 2 (France)
・Italian League
・Italian Serie B
・VriendenLoterij Eredivisie (Netherlands)
・Liga Portugal Betclic (Portugal)
・Belgian Pro League
・Scottish Premiership (Scotland)
・Swiss Super League
・Trendyol Süper Lig (Turkey)
・Danish Superliga
・BYD SEALION 6 LEAGUE 1 (Thailand)
Additionally updated:
・Signal Iduna Park
■ Additions/updates
・Various game data updates.
・Replaced Italian Serie B name and multiple clubs’ names/emblems/uniforms/players/managers with original eFootball™ designs.
・Added new Borussia Dortmund data.
・Certain player photos can no longer be used in Avatar Selection screen.
・License updates.
Additionally updated:
・Uniforms
・Emblems
・Boots
・Gloves
・Balls
・Animations/cutscenes
・Stadium graphics
・Ads/flags
・Training bibs
・Advertising boards
・Player photos/graphics/stats
・Menu music
・Commentary
■ Gameplay fixes/adjustments
Adjustments focused on movement speed and defensive controls to elevate gameplay mechanics.
〇 Dribbling
・Lowered interception attempts when pressing command opposite defender.
・Added sideline approach animations for more natural ball contention without collision.
・New escape animations when pressed sideways. High Balance players evade more easily.
・Adjusted acceleration during ball carrying: quick bursts at low speed, gradual at high speed.
・”Dribbling” and “Acceleration” stats affect ball-carrying boost.
〇 Feints
・Added new Spin Turn and Fake Stop animations for smoother execution.
・Removed certain specialty spin animations.
〇 Ball control
・Reduced failed pass receptions.
・Decreased ball rebound after controlling.
・Shortened airborne control transition time.
・Added animations to resolve slow movement post-reception.
・Fixed directional control issues.
・Adjusted positioning for more natural aerial foot traps.
〇 Shooting
・”Outside Curler” specialists prioritize “Knuckle Shot” with weak foot.
・Fixed inaccurate direct shots/headers.
〇 Headers
・Players close distance during aerial duels.
・Added new jump/header animations.
・Adjusted near-post accuracy.
〇 Kicking
・Fixed own-leg blocks preventing shots.
・Contextual kick cancellation reduces player collisions.
・Fixed incorrect attribute use in direct free-kick passes.
・Early crosses now target nearer goal positions.
・Outside foot shots benefit from first-touch speed boost.
・Reduced kick cancellation when ball hits player.
・Minimized stumbling during kick attempts.
〇 Defense
・Fixed ball loss after successful tackles due to opponent collision.
・Added new slide tackle animations.
・Adjusted animations to allow foul-free ball touches during slides.
・Increased “Tackling” stat impact on sliding success.
・Defenders/attackers accelerate rapidly at low speed, gradually at high speed.
・Improved analog movement responsiveness.
・Automatic standing tackles reduced without Pressure command. Use Pressure for aggression or Match Up for containment.
・Improved run-alongside tackle execution.
・Easier ball interception during ground/depth passes.
・Fixed difficulty blocking feints during Match Up.
・Reduced unnatural stumbling during body feints.
・Increased “Defensive Engagement” shortens defense transition time.
・Reduced movement freeze after possession loss.
・Players continue momentum post-possession loss.
・”Defensive Engagement” improves pressing against players receiving passes.
・Forwards position deeper under opposition pressure.
・Fixed forwards overlapping positions during defensive pressure.
・High Engagement players track back rapidly.
・Adjusted reaction speeds for AI-controlled keepers.
・High Aggression AI pressures ball carriers faster.
〇 Marking
・High “Defensive Awareness” improves opponent tracking under Pressure commands.
・Fixed hyper-responsive reactions to feints during pressure.
・Improved defender orientation during non-precise dribbling.
・High Awareness defenders counter shot feints more effectively.
・Widened cursor position range between ball carrier and goal during Match Up.
・Smoother directional response during Match Up.
・Improved directional switch responsiveness post-manual cursor change.
・Pressure Command auto-cancels after duration if players are distant.
〇 Attack
・”Acceleration” and “Offensive Awareness” affect sprint boost.
・Speed capped at 70% of maximum where appropriate.
・Players decelerate earlier when tracking behind defensive line.
・Reduced maximum-speed runs during attacking positioning.
・Minimized defensive-line overcommitment during loose balls.
・Proper body orientation when receiving crosses.
・Fullbacks push higher during “Possession Game” unless “Defensive Fullback” playstyle active.
・Center-backs position marginally higher during “Possession Game” unless “Anchor” playstyle active.
・”Build Up” center-backs seek optimal positioning during possession.
・Improved attacking support movement behind defenders.
・Midfielders advance more during build-up play.
〇 Goalkeepers
・Added throw animations to expedite releases.
・Fixed motion freeze during boundary chases.
・Fixed positioning freeze during 1v1 runner challenges.
・Reduced failure catching high balls pre-bounce.
・Improved movement during runner challenges.
・Fixed own-goal kicking errors during back-pass situations.
・Keepers no longer deliberately catch balls to waste time (e.g., headed back passes).
〇 AI
・Improved attack evasion post-shot against slide tackles.
・Adjusted AI difficulty levels post-balance changes.
・Refined Stamina impact on in-match “Speed”.
・Fixed corner-kick cursor retention.
・Reduced cursor switches during crosses.
・High Aggression AI closes space faster when marking.
・High Engagement AI cuts passing lanes more aggressively.
・Fixed defensive mispositioning post-cursor change.
・Corrected unnatural positioning after keeper recovery animations.
〇 Controls
・Forced standing/sliding tackles disabled immediately after possession loss.
・Fixed Pressure command unresponsiveness without ball holder.
・Fixed set-piece control conflicts during free kicks.
・Reduced unwanted cursor switches during give-and-gos.
・Smarter auto-cursor selection for optimal defensive positioning.
〇 Fouls
・Uncalled fouls despite malicious sliding addressed.
・Fixed offside non-calls after transition.
・Reduced foul non-calls during clear infractions.
〇 Scenes
・Added off-ball reaction animations for realism.
〇 AI Assistance
・”Spectacular Shot” power gauge now reflects player abilities.
〇 Other gameplay improvements
・Disabled opponent pressure assist markers after online commands.
・Various match experience enhancements.
■ General fixes for following issues
・Incorrect border color on “POTS: Trendyol Süper Lig” cards (available from 06/12/2025).
*Visual-only issue; player stats unaffected.
・Division 1 eFootball League players receiving incorrect new-phase rank retention notice.