Arrowhead Game Studios announced that Helldivers 2 has received update 01.003.200.
See the patch notes below (via Steam).
Helldivers 2 – Patch 01.003.200
Greetings freedom fighters, Helldivers!
Captain Carlberg reports to you this democratic Tuesday with a High Command update
Overview
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Balance
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Mission fixes
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Weapon fixes
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Miscellaneous fixes
Balance
General
Helldiver
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Reduced Helldiver’s control recovery time after ragdolling from 0.8 to 0.5 seconds
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Increased bleed damage from chest wounds from 1 to 10. Chest wounds now cause more noticeable damage since the previous value of 1 was so low it seemed ineffective.
CQC-1 Bode of True Freedom
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Thanks to groundbreaking military research on sharper flag tips, the flag can now be proudly planted directly into enemies – alive or dead – ensuring Super Earth’s eternal colors are never tarnished, only swathed in enemy blood. Absolute Freedom.
Primary Weapons
AR-32 Pacifier
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Increased stun duration from 1.5 to 3 seconds
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Initial magazines increased from 5 to 6
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Max magazines increased from 7 to 8
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Slight increase to stagger value applied to enemies
SMG-72 Pummeler
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Increased stun duration from 1.5 to 3 seconds
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Slight increase to stagger value applied to enemies
Blitzer ARC-12
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Slight increase to stagger value applied to enemies
R-2124 Constitution
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Bayonet scaling force increased from 20 to 25
R-2 Amendment
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Bayonet scaling force increased from 20 to 25
Secondaries
P-92 Warrant
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Now locks onto large enemies
Throwables
G-109 Urchin
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Stagger force increased from 0 to 50
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Now staggers and affects large enemies
G-10 Incendiary
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Increased fuel amount in grenade, resulting in longer fire duration
G-13 Incendiary Impact
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Increased fuel amount in grenade, resulting in longer fire duration
Stratagems
A/FLAM-40 Flamethrower Sentry
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Fire damage resistance increased from 0 to 95%
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Cooldown time reduced from 150 to 100 seconds
GL-52 De-Escalator
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Slight increase to stagger value applied to enemies
Boosters
Firebomb Hellpod
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Now also affects standard Hellpod explosions
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Stagger scaling force reduced from 80 to 15 to prevent players from ragdolling
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Demolition force reduced from 40 to 20 as we now also properly apply the normal Hellpod explosion.
Stun Pods
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Now also affects standard Hellpod explosions
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Stagger scaling force reduced from 80 to 15 to prevent players from ragdolling
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Demolition force reduced from 40 to 20 as we now also properly apply the normal Hellpod explosion.
Enemies
General
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It is now easier to set Large to Very Large enemies on fire
Terminids
Warrior
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Damage required to gib Warriors increased from 500 to 750 damage
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This is the damage required to blow apart the body without leaving a corpse behind
Automatons
Scout Strider
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Leg armor reduced from 3 to 2
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Increased durable resistance for legs
Illuminate
Overseer Variants
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Unarmored torso HP zone armor reduced from 2 to 1
Fixes
Stratagems and weapon upgrades
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Fixed an issue with the R-2124 Constitution playing audio during incorrect instances
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Fixed an issue with draw and holster speed with the Gunslinger armor passive
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Fixed an issue with long-gun grips after dropping the Entrenching Tool
Enemies
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Fixed an issue where status effect damage attempted to apply more times than intended
Missions
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Fixed an issue preventing Stratagems from working correctly on Terminate Illegal Broadcast objectives
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Fixed an issue with incorrect enemy pathing on Military Base Uplink objectives
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Fixed an issue with the terminal and drop point becoming inaccessible during the Retrieve Intel From Scout Craft objective
Miscellaneous fixes
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Fixed an issue in first-person view where some armor resulted in visible shoulder obstruction when using high FOV
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Fixed an issue during map generation that could result in missing terrain elements
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Fixed ragdoll animations occasionally playing before victory poses
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Some fonts were extended to handle Bengali characters in player names
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Fixed a bug causing some enemy models to appear in low quality
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Fixed an issue preventing accidental trigger of jump packs or climbing supply pods when using controller interact button
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Fixed an issue where exiting chat left players unarmed
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Fixed an issue with aiming during the salute emote
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Fixed issues when exiting first-person view via emoting