Helldivers 2 Gets Massive PS5 Update 01.003.200 With Key Weapon & Balance Changes

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Helldivers 2 PS5 Update 01.003.200 Patch Notes
Helldivers 2 Gets Massive PS5 Update 01.003.200 With Key Weapon & Balance Changes

Arrowhead Game Studios announced that Helldivers 2 has received update 01.003.200.

See the patch notes below (via Steam).

Helldivers 2 – Patch 01.003.200

Greetings freedom fighters, Helldivers!

Captain Carlberg reports to you this democratic Tuesday with a High Command update

Overview

  • Balance

  • Mission fixes

  • Weapon fixes

  • Miscellaneous fixes

Balance

General

Helldiver

  • Reduced Helldiver’s control recovery time after ragdolling from 0.8 to 0.5 seconds

  • Increased bleed damage from chest wounds from 1 to 10. Chest wounds now cause more noticeable damage since the previous value of 1 was so low it seemed ineffective.

CQC-1 Bode of True Freedom

  • Thanks to groundbreaking military research on sharper flag tips, the flag can now be proudly planted directly into enemies – alive or dead – ensuring Super Earth’s eternal colors are never tarnished, only swathed in enemy blood. Absolute Freedom.

Primary Weapons

AR-32 Pacifier

  • Increased stun duration from 1.5 to 3 seconds

  • Initial magazines increased from 5 to 6

  • Max magazines increased from 7 to 8

  • Slight increase to stagger value applied to enemies

SMG-72 Pummeler

  • Increased stun duration from 1.5 to 3 seconds

  • Slight increase to stagger value applied to enemies

Blitzer ARC-12

  • Slight increase to stagger value applied to enemies

R-2124 Constitution

  • Bayonet scaling force increased from 20 to 25

R-2 Amendment

  • Bayonet scaling force increased from 20 to 25

Secondaries

P-92 Warrant

  • Now locks onto large enemies

Throwables

G-109 Urchin

  • Stagger force increased from 0 to 50

  • Now staggers and affects large enemies

G-10 Incendiary

  • Increased fuel amount in grenade, resulting in longer fire duration

G-13 Incendiary Impact

  • Increased fuel amount in grenade, resulting in longer fire duration

Stratagems

A/FLAM-40 Flamethrower Sentry

  • Fire damage resistance increased from 0 to 95%

  • Cooldown time reduced from 150 to 100 seconds

GL-52 De-Escalator

  • Slight increase to stagger value applied to enemies

Boosters

Firebomb Hellpod

  • Now also affects standard Hellpod explosions

  • Stagger scaling force reduced from 80 to 15 to prevent players from ragdolling

  • Demolition force reduced from 40 to 20 as we now also properly apply the normal Hellpod explosion.

Stun Pods

  • Now also affects standard Hellpod explosions

  • Stagger scaling force reduced from 80 to 15 to prevent players from ragdolling

  • Demolition force reduced from 40 to 20 as we now also properly apply the normal Hellpod explosion.

Enemies

General

  • It is now easier to set Large to Very Large enemies on fire

Terminids

Warrior

  • Damage required to gib Warriors increased from 500 to 750 damage

  • This is the damage required to blow apart the body without leaving a corpse behind

Automatons

Scout Strider

  • Leg armor reduced from 3 to 2

  • Increased durable resistance for legs

Illuminate

Overseer Variants

  • Unarmored torso HP zone armor reduced from 2 to 1

Fixes

Stratagems and weapon upgrades

  • Fixed an issue with the R-2124 Constitution playing audio during incorrect instances

  • Fixed an issue with draw and holster speed with the Gunslinger armor passive

  • Fixed an issue with long-gun grips after dropping the Entrenching Tool

Enemies

  • Fixed an issue where status effect damage attempted to apply more times than intended

Missions

  • Fixed an issue preventing Stratagems from working correctly on Terminate Illegal Broadcast objectives

  • Fixed an issue with incorrect enemy pathing on Military Base Uplink objectives

  • Fixed an issue with the terminal and drop point becoming inaccessible during the Retrieve Intel From Scout Craft objective

Miscellaneous fixes

  • Fixed an issue in first-person view where some armor resulted in visible shoulder obstruction when using high FOV

  • Fixed an issue during map generation that could result in missing terrain elements

  • Fixed ragdoll animations occasionally playing before victory poses

  • Some fonts were extended to handle Bengali characters in player names

  • Fixed a bug causing some enemy models to appear in low quality

  • Fixed an issue preventing accidental trigger of jump packs or climbing supply pods when using controller interact button

  • Fixed an issue where exiting chat left players unarmed

  • Fixed an issue with aiming during the salute emote

  • Fixed issues when exiting first-person view via emoting

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