ElAnalistaDeBits has released a graphical comparison and analysis of Wuchang: Fallen Feathers on PS5, PS5 Pro, Xbox Series X, and S
Review the summary:
- Xbox Series S
– Quality Mode: Upscaled 900p/~45fps (from 300p avg)
– Balanced Mode: Upscaled 900p/~45fps (from 360p avg)
– Performance Mode: Upscaled 1260p/~95fps (from 504p~360p dynamic) - Xbox Series X
– Quality Mode: Upscaled 1800p dynamic/~60fps (900p avg)
– Balanced Mode: Upscaled 1800p dynamic/~90fps (900p~720p avg)
– Performance Mode: Upscaled 1800p dynamic/~95fps (720p~600p avg) - PS5
– Quality Mode: Upscaled 1800p dynamic/~60fps (900p avg)
– Balanced Mode: Upscaled 1800p dynamic/~90fps (900p~720p avg)
– Performance Mode: Upscaled 1800p dynamic/~95fps (720p~600p avg) - PS5 Pro
– Quality Mode: Upscaled 1800p dynamic/~80fps (900p avg)
– Balanced Mode: Upscaled 1800p dynamic/~90fps (900p~720p avg)
– Performance Mode: Upscaled 1800p dynamic/~95fps (1062p~600p avg)
Details:
- Wuchang: Fallen Feathers features three visual modes across all platforms, with an option to toggle V-Sync on/off.
- The upscaling and frame generation techniques used here are extremely aggressive, producing very low native resolutions.
- Xbox Series S renders at a base 300p-360p resolution – the lowest ever observed on this platform.
- Series S achieves slightly higher resolutions in Performance Mode due to significant lighting cuts. It also reduces shadow quality, texture resolution, and render distance versus other platforms.
- Performance Mode decreases shadow quality, some texture resolutions, and render distance on all platforms.
- PS5 Pro shows no significant visual improvements beyond a 15-20fps boost in Quality Mode compared to PS5/XSX.