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Monster Hunter Wilds Update Summary
- PS5:Ver. 1.021.00.00
- XSX|S:Ver. 1.021.00.00
- Steam:Ver. 1.021.00.00
- Wednesday, August 13, 2025 at 2:30 AM UTC
- Note: Release date and time are subject to change without prior notice.
- PlayStation 5: Approximately 3 GB
- Xbox Series X|S: Approximately 2 GB
- Steam: Approximately 2 GB (With High-Resolution Texture Pack: Approximately 6 GB total)
- Note: Ensure sufficient additional storage space to accommodate final size variations.
Monsters
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– Starting at HR 100, tempered versions of the following nine monsters will begin appearing in the field as 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios.
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– Tempered and standard versions of Rey Dau and Nu Udra will now appear in the Scarred Chasm starting at HR 100.
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– Adjusted monster spawn rates from HR 100 onward.
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– Default monster spawn rate has been slightly increased.
Player
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– A new appraisal item, Shimmerstone, has been added.
Note: Obtainable as a reward from 9★ monster quests. The item is appraised upon quest completion, generating a talisman with randomized skill attributes. -
– Increased the enhancement cap for armor of rarity 5 or higher.
System
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– Added a function to hide/display specific ammo and coatings on the Ammo/Coatings Bar. Configurable via the Ammo Pouch and Coatings Pouch.
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– Added the new Knockback Assist option.
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– Weapons, armor, and talismans can now be marked as Favorites. Favoriting an item provides these benefits:
– A star icon will display for easier identification.
– You can sort and rearrange by Favorites.
– A confirmation prompt will appear if attempting to sell a favorite item or use it as melding material. -
– Added Favorite sorting to the Equipment Box, Deco Box, and Artian Materials Box.
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– Improved directional input responsiveness on the World Map, making cursor movement more intuitive.
Facilities and Bases
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– Added a new function related to Talisman Melding at the Melding Pot.
Facilities and Bases
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– Increased the duration of meal effects from the Portable Spit, Meal Invitations, and Canteen.
Monsters
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– Fixed an issue where Focus Attacks could fail if a wound was near an exposed weak spot.
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– Fixed an issue where inflicting wounds with attacks while mounted on a Blangonga or Ajarakan was difficult.
Player
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- General
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– Fixed an issue where using an item via shortcut during damage recovery or weapon-drawn evasion prevented item usage. Items will now automatically activate after these actions.
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– Adjusted mount damage scaling to reduce damage reduction applied to attacks from unmounted players.
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– Fixed an issue where Waterblight status wasn’t removed when retrying an Arena Quest.
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- Water Hunting
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– Vertical ascent/descent can now be chained into an evasion.
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– Items can now be used during ascent/descent movement.
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– Fixed an issue preventing item usage while in Focus Mode underwater.
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- Great Sword
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– Made it easier to chain a Tackle into combos like Strong Horizontal Slash into True Charged Slash, Tackle into True Charged Slash, and Lateral Bash into Strong Charged Slash.
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– Jumping Horizontal Slash now chains faster into Lateral Bash.
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– Strong Horizontal Slash now chains faster into True Charged Slash.
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– Slightly increased raw damage for Charged Slash, Aerial Charged Slash, Strong Charged Slash, True Charged Slash, and Strong Horizontal Slash.
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– Increased elemental scaling for Strong Charged Slash, True Charged Slash, and Strong Horizontal Slash.
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- Long Sword
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– Reduced input delay when chaining Special Sheathe into Iai Spirit Slash. Additionally, the execution window for Iai Spirit Slash has been slightly increased.
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- Sword and Shield
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– Increased raw damage for Counter Slash.
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- Dual Blades
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– Adjusted Focus Attack: Tide Turn to chain into Tide Spiral, a new finisher that performs a multi-hit attack on a targeted wound, by pressing △ (PS5) / Y (Xbox) / Default Right-Click (PC).
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– Extended duration of the effect triggered by a Perfect Dodge during Enhanced Demon Mode.
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– Increased movement speed in Demon Mode.
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– Slightly increased the window for successful Perfect Dodges.
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– Improved directional change responsiveness when using Spiral Slice in Focus Mode.
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- Hunting Horn
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– Added hyper armor properties to Hilt Stab, preventing knockback from monster attacks.
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– Hilt Stab can now be chained from Focus Attack: Resonance, Echo Bubble, Special Performance, Bis, or evade.
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– Echo Bubble can now be chained from Ignores Negate, Resounding Melody, or Bis.
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– Fixed an issue causing the finisher attack Focus Attack: Resonance to be difficult to land.
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- Lance
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– Further reduced damage taken during Intrepid Heart.
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– Increased raw and elemental scaling for Anchor Rage after a Perfect Guard.
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– Increased raw and elemental scaling for Sweep, Reverse Thrust, Twin Thrust Finisher, and Countercharge.
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– Charged Counterthrust can now be chained after Perfect Guard or Guard Advances with minimal pushback.
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– Increased elemental scaling for Backhop Thrust, Mid Thrust I, II, III, and Triple Thrust.
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– Increased raw damage for Cross Swipe, Grand Anchor Rage, and High Thrust I, II, and III.
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– Increased hitbox for Anchor Rage.
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– Extended travel distance when directional input is combined with Jumping Thrust, Backhop Thrust, and Cross Swipe.
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– Sped up transitions from Sweep to Mid Thrust, High Thrust, and Lunge Attack.
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– Reduced weapon sharpness consumption when performing Focus Attack: Victorious Thrust.
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– Backhop Thrust, Cross Swipe, and Anchor Rage can now be chained after winning a Clutch Clash.
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– Fixed an issue where attacks hitting the opposite direction of player orientation during Intrepid Heart would not correctly transition to Hearty Guard.
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– Fixed an issue where guard couldn’t properly block attacks while moving.
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- Charge Blade
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– Fixed an issue where, under certain conditions, performing a Burst Fire while Charge Shot Lv. 2 was active resulted in fewer attacks than intended.
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- Switch Axe
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– Refined Flinch Free detection for Switch Axe: Mounted Ascending Slash, making it easier to execute.
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– Increased Flinch Free accumulation from Switch Axe: Mounted Ascending Slash.
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- Power Axe
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– Increased raw damage for Axe: Essence Discharge I and II.
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– Increased raw damage for multi-hit attacks in Potent Axe Mode.
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– Adjusted Axe: Essence Discharge I and II so that when using a boosted phial during Potent Axe Mode, explosion damage correctly reflects the boosted phial effect.
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- Insect Glaive
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– Refined Flinch Free detection, making it easier to execute attacks.
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– Increased invincibility duration during Backward Leap.
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– Increased distance granted by the Evade Extender skill during a Backward Leap.
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– Increased raw damage for Strong Harvest Slash and Evade Slash.
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– Increased raw and elemental scaling for Strong Double Slash and Tornado Slash.
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– Fixed an issue causing aerial combos to deal less stun than intended.
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– Improved hit detection for Focus Attack: Piercing Leap when leaping away from targets mid-air. This attack now collects extracts upon hitting, as it does when executed on land.
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– Fixed an issue where certain Rathalos parts did not provide intended extract colors.
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– Fixed an issue where mounting buildup from Advancing Leap Slash executed as dismount attacks varied based on hit timing.
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– Fixed an issue where Jumping Slash or Advancing Lateral Slash would execute instead of Kinsect: Extract Harvest or Kinsect: Recall when inputting commands rapidly after standing up.
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– Fixed an issue preventing Descending Thrust from executing after standing up.
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– Fixed an issue where if the player took damage with the Kinsect airborne while performing a Strong Aerial Slash in Focus Mode, the Kinsect would repeatedly attack the monster.
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- Light Bowgun
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– Increased raw damage for Sticky Ammo and Wyvernblast.
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– Increased Rapid Shot Gauge recovery speed when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.
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– Increased reload speed for Sticky Ammo and Focus Blast: Eagle Strike.
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– Slightly increased raw and elemental scaling for Fire Ammo, Water Ammo, Thunder Ammo, Ice Ammo, and Dragon Ammo.
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– Decreased Rapid Shot Gauge consumption when using Dragon Ammo in Rapid Fire Mode.
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– Increased Rapid Shot Gauge recovery when using Pierce Ammo.
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– Fixed an issue where only one of multiple bullets fired by Light Bowgun’s Spread Ammo benefited from the Ballistics skill scaling.
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- Heavy Bowgun
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– Increased raw damage for Crouching Shot: Wyvernblast and Crouching Shot: Counterblast.
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– Increased scaling for Crouching Shot: Wyvernblast and Crouching Shot: Counterblast during SP I and SP II modes.
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– Increased Crouching Gauge recovery speed when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.
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– Adjusted hitbox for Focus Blast: Wyvernsnipe to improve accuracy.
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– Chaining Guard after firing Spread Ammo is now faster.
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– Increased Crouching Gauge recovery when using Pierce Ammo.
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- Bow
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– Fixed an issue where arrows from an Arc Shot would disappear if the attack hit a ceiling area.
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- Skills
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– Adjusted the effects of the Bubble Dance set bonus as follows:
Before adjustments:
– Bubble Dance I: Prevented Major Bubbleblight and increased evasion under Minor Bubbleblight.
– Bubble Dance II: Added Minor Bubbleblight application after multiple evades.After adjustments:
– Bubble Dance I: Prevents Major Bubbleblight and applies Minor Bubbleblight after multiple evades.
– Bubble Dance II: Adds increased evasion under Minor Bubbleblight. This evasion boost was also strengthened. -
– Adjusted the duration of the War Cry set bonus. It now stacks with all other effects, allowing greater gear flexibility.
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– Adjusted the Dominance set bonus to stack with all other effects.
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– Increased effects of the Blast Dash set bonus.
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– Extended duration of the Affinity Slide set bonus.
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– Adjusted the Flinch Free skill so it no longer blocks attacks from allies while active.
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– Adjusted the Ballistics skill to increase effective range of Normal, Pierce, and Spread Ammo. Additionally, Normal and Spread Ammo will now be within effective range even at point-blank (0m) starting from Level 2.
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- Support Hunters
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– Adjusted performance of Alessa and Fabius to reflect Lance changes.
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– Fixed an issue causing Support Hunters to stop attacking under certain conditions during underwater hunts.
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- Seikret
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– Increased the speed of executing 180-degree turns while mounted on a Seikret.
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– Adjusted the window for dismounting after a successful evade, allowing earlier player dismounts.
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– Adjusted input timing to make opening the map immediately after dismounting easier.
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Miscellaneous
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- System
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– Fixed an issue where performing certain actions in the item bar could cause crashes.
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– Increased Guild Points granted from Limited Bounty quests.
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- Network
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– Fixed an issue where if a player disconnected just before gesture animations like Gou Hadoken or Splash Weapon, other players’ games would crash.
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– Fixed an issue displaying this incorrect message when viewing Challenge Quest or Arena Quest rankings: “This is a repeated quest. You can see the last time it was cleared.”
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- Locales
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– Fixed an issue where Altar Shards appearing during the Dragonfire Torch Altar quest occasionally failed to activate from direct hits.
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– Fixed an issue in Photo Mode where disabling firefly effects in the Edit menu only hid the glow effect.
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- Other
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– Fixed an issue where some dialog did not trigger properly.
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– Fixed various text issues.
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– Fixed other miscellaneous problems.
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