Sony Removes Multiplatform Revenue as Key Indicator in Latest Report

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Sony Removes Multiplatform Revenue as Key Indicator
Sony Removes Multiplatform Revenue as Key Indicator in Latest Report

In a world where Microsoft has started releasing its entire portfolio on PS5, many suspect that Sony is following the same path – especially after unexpectedly porting games like Helldivers 2 to Xbox Series and LEGO Horizon Adventures to Nintendo Switch.

Curiously, however, its latest Corporate Report (via Push Square) removed “revenue from non-console game sales” from its list of “strategically emphasized indicators.”

While this featured prominently in the 2024 version of the same document, Sony now lists the following as its top metrics:

  • Global PS5 hardware unit sales
  • Monthly active PlayStation users
  • Total playtime hours

This aligns with past company comments about focusing heavily on engagement. But it clearly understands that hardware sales remain its primary path to monthly active users.

No clear explanation exists in the report for removing “revenue from non-console game sales” as a “strategically emphasized indicator,” but it’s worth noting that last fiscal year, multiplatform releases generated just 2 percent of PlayStation’s total revenue.

This figure included all of Sony’s PC releases, though—depending on Helldivers 2‘s success on Xbox Series X|S—its share could increase this fiscal year.

However, with Sony seemingly focused on its own hardware and ecosystem, this likely illustrates why multiplatform releases remain just a footnote for them.

Expect them to continue porting titles late into the PC lifecycle and exploring other consoles opportunistically, but this report confirms their current focus remains fixed on their own platform for the foreseeable future.

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