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TLOU Part 2 Remastered PC: Patch 1.6 Brings Fixes

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The Last of Us Part II Remastered PC Gets Massive 1.6 Update

Naughty Dog has announced that a version 1.6 update is now available for The Last of Us Part II Remastered on PC. This update brings multiple bug fixes and visual improvements, addresses several controller-related issues, and more. See the full patch notes below (via official website). The Last of Us Part II Remastered (PC) – […]

By Ivan Nikolai Barkow CastilhoJuly 22, 2025 · 2 min read

Naughty Dog has announced that a version 1.6 update is now available for The Last of Us Part II Remastered on PC.

This update brings multiple bug fixes and visual improvements, addresses several controller-related issues, and more.

See the full patch notes below (via official website).


The Last of Us Part II Remastered (PC) – Patch Notes 1.6

  • Fixed an issue where inputting codes for safes or bank vaults could occasionally cause numbers to be skipped when using mouse and keyboard controls.
  • Resolved a rare progression blocker that prevented some players from firing weapons due to invisible guns during the car chase sequence with Ellie and Jesse.
  • Fixed a bug preventing Exclusive Fullscreen and V-SYNC settings from being saved when changed in the game’s Display Settings menu.
  • Addressed a crash that could occur in the Epic Games Store version when viewing No Return mode Daily Run leaderboards or after completing a Daily Run.
  • Fixed a bug involving gyro-enabled Motion Aiming activation when using Steam Deck or compatible Steam input controllers.
  • Resolved a controller issue preventing the bow from having dynamically adjustable draw tension, which could cause failure during slow trigger releases.
  • Corrected a bug causing DualShock 4 controller speakers to emit subtle noise during haptic feedback scenarios when using a DualSense controller.
  • Fixed an issue where irregular seams appeared around corpses in snow environments when Screen Space Shadows were enabled.
  • Addressed a bug causing flickering, corrupted textures on aquarium floor surfaces.
    Fixed an issue corrupting foliage near the aquarium’s background tank when Particle Density was set to medium or high.
  • Resolved an issue where using upscaling combined with High Contrast Mode shifted the scoped rifle UI to the left corner.
  • Fixed a bug preventing Tommy’s sniper rifle scope glint from displaying during the “The Marina” chapter when Scope Lens Flare was disabled, hindering player sightline assessment.
  • Addressed an issue where Abby’s name wouldn’t appear on the chalkboard until Owen finished writing it when Effects Density was set to very low.
  • Fixed a bug making shotgun incendiary projectile visual effects unclear regarding environmental and enemy impacts when Effects Density was set to very low.
  • Corrected an animation bug allowing Abby to sprint during “Ground Zero” chapter flashbacks inconsistently with the original narrative.
  • Multiple ultrawide cinematic visual bug fixes.
  • Stability improvements.
  • Performance optimizations.
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