The Rogue Prince of Persia Rated For PS5 Release

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The Rogue Prince of Persia Rated For PS5
The Rogue Prince of Persia Rated For PS5 Release

According to Gematsu, The Rogue Prince of Persia has been rated for PS5, Xbox Series, Switch, and PC in Australia by the country’s age classification board.

The Rogue Prince of Persia launched into Early Access on PC on May 27, 2024, with its version 1.0 planned for August 2025. Officially, Ubisoft has not yet announced the title for consoles, but this rating suggests an announcement is imminent, with a likely August release alongside the PC version 1.0.

See a description of the game:

The Rogue Prince of Persia is a platforming action roguelite that uses the iconic wall-running and acrobatic combat of the beloved Prince of Persia series to deliver a slick, dynamic adventure that feels impossible to put down, from Evil Empire – a studio that began by working on post-launch content for one of the market’s most acclaimed action roguelites.

Seamlessly transition from platforming to combat, using acrobatic maneuvers to dispatch your foes. Utilize the signature wall-run to access new attack routes, avoid traps, and explore out-of-reach areas, or chain together kicks, dodges, and stomps to take on enemy groups without taking a scratch.

Awakening in an oasis outside the capital after a violent battle with magic-using invaders, you rush toward the city to stop a terrible invasion. Upon dying, your mysterious boleador whisks you back in time to the Oasis, ready to face the fight again. Uncover new areas, characters, and knowledge through non-linear storytelling as you strive to find a way to save Persia.

Cycle between a wide variety of lethal weapons during each run, while also using and upgrading Medallions to enhance them and your moveset, unlocking devastating synergies. Decide whether to switch equipment mid-run to adapt to new challenges or stick to your preferences!

Each run unlocks new weapons, medallions, difficulty modifiers, and more, so there’s always something fresh to explore. Stages are also procedurally generated, renewing the challenge on each run into the city.

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