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Hollow Knight: Silksong Gets Second Big Update

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Hollow Knight: Silksong Gets Second Major Bug Fix Update

Team Cherry has announced a second update for Hollow Knight: Silksong. It is not yet available for consoles but should be coming soon. Unlike the last patch, which included gameplay adjustments – particularly for bosses –, this time there is nothing of the sort. Team Cherry is primarily focusing on bug fixes. Check out the […]

By Ivan Nikolai Barkow CastilhoSeptember 16, 2025 · 2 min read

Team Cherry has announced a second update for Hollow Knight: Silksong. It is not yet available for consoles but should be coming soon.

Unlike the last patch, which included gameplay adjustments – particularly for bosses –, this time there is nothing of the sort. Team Cherry is primarily focusing on bug fixes.

Check out the full patch notes below (via Steam):

Hollow Knight: Silksong – Update 2 – Patch Notes

– Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
– Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
– Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
– Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
– Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
– Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
– Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
– Fixed Shaman Binding into a bottom transition causing a softlock.
– Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
– Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
– Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
– Fixed Pondcatcher Reed not being able to fly away after singing.
– Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
– Fixed the break counter not working for certain multihitter tools eg Conchcutter.
– Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
– Fixed Cogflies and Wisps inappropriately targeting Skullwings.
– Fixed Cogflies incorrectly resetting their HP to full on scene change.
– Fixed Curveclaw always breaking on the first hit after being deflected.
– Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
– Various other smaller tweaks and fixes.

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